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Various Titles
STUDIO / UBISOFT, MICROIDS
Microids
Game Design and Flash programming (2003 – 2005)
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Design of an online prologue / single-player ARG for “Still-Life”
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Coding of a virtual desktop interface in flash
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Creation of numerous puzzles in various mediums
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QA (2003)
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Quality assurance testing
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TCR validation
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Bug tracking
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Ubisoft
Configuration Testing Manager (1999-2000)
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Team management
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Min/Optimal spec validation
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Stock keeping
Lead Tester: Educational Projects (1998-1999)
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Team management
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Creation of educational test protocols
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Provided service to studios worldwide
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Shipped more than 20 titles (Tim7 series, Rayman series, etc)
Tester (1998):
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Quality Assurance (Tonic Trouble, Speed Devil, Playmobil series, etc)
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Example image from Still Life

Cover of early Ubisoft educational game
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