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Various Titles

STUDIO / UBISOFT, MICROIDS 

Microids 

Game Design and Flash programming (2003 – 2005)

  • Design of an online prologue / single-player ARG for “Still-Life”

  • Coding of a virtual desktop interface in flash

  • Creation of numerous puzzles in various mediums

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QA (2003)

  • Quality assurance testing

  • TCR validation

  • Bug tracking

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Ubisoft

Configuration Testing Manager (1999-2000)

  • Team management

  • Min/Optimal spec validation

  • Stock keeping

 

Lead Tester: Educational Projects (1998-1999)

  • Team management

  • Creation of educational test protocols

  • Provided service to studios worldwide

  • Shipped more than 20 titles (Tim7 series, Rayman series, etc)

 

Tester (1998):

  • Quality Assurance (Tonic Trouble, Speed Devil, Playmobil series, etc)

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still life.jpg

Example image from Still Life

2653684-dictees-de-rayman-cm1-box-old.jp

Cover of early Ubisoft educational game

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