Dauntless
STUDIO / PHOENIX LABS
Dauntless is a free-to-play co-op action RPG available for Nintendo Switch, PlayStation 4, Xbox One, and PC. Set in a rich, evolving world, Dauntless puts the player in the role of a Monster Hunter, taking down boss-sized Behemoths that are devouring the land. Team up with millions of players as you master challenging co-op battles, craft deadly weapons and powerful armor, and "forge your legend as a Slayer of Ramsgate".
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Responsibilities: Ideated, designed, prototyped, and implemented all encounter-related game systems, acted as arbitrator of all creature design decisions, authored and implemented core AI, creature-specific AIs, encounter authoring tools, game tempo mechanics, and procedural level creation and population, as well as informed game progression and economy systems, and helped define the gameplay, visual design, and experiential feel of the final product.

Finalized "Shrike" Design

Bounty System

Demonstration of player encounter with "Skraev"

Example of a simplified creature behavior tree
